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IEEE Computer Graphics and ApplicationsMay/June 2008 (Vol. 28, No. 3) ISSN: 0272-1716


Table of Contents

About the Cover
Abstracts and Fragments ,Gary Singhpp. 4-5

Using a Game Engine for VR Simulations in Evacuation Planning Antônio Carlos A pp. 6-12

Visualization Viewpoints
Visualization Criticism  Robert Kosara,  pp. 13-15

Guest Editors' Introduction
Procedural Methods for Urban Modeling  Benjamin Watson,  pp. 16-17

Procedural Methods for Urban Modeling Tutorial
Procedural Urban Modeling in Practice Benjamin Watson, pp. 18-26

Procedural Methods for Urban Modeling
Legible Simplification of Textured Urban Models  Remco Chang,  pp. 27-36

Procedural Methods for Urban Modeling
Interactive Reconfiguration of Urban Layouts  Daniel G. Aliaga, pp. 38-47

Generating Semantic 3D Models of Underground Infrastructure  Erick Mendez, pp. 48-57
Detailed Building Facades  Dieter Finkenzeller, University of Karlsruhe pp. 58-66

Fast Simulation of Realistic Trees  Jason P. Weber,  pp. 67-75

Feature Article
Automated Vascular Geometric Analysis of Aortic Aneurysms Vikash Ravi Goel,  pp. 76-86

Feature Article
Color-Space CAD: Direct Gamut Editing in 3D Neophytos Neophytou, Intelepix LLC pp. 88-98

Projects in VR
Using VR for Human Development in Africa  Dave Lockwood pp. 99-103

Tools and Products
Tools and Products  Ed Zintel, Staff editorpp. 104, 103